Three brave heroes embark on a journey through time, a time in which the whispers of magic and dragons are much less careless, a time of our new friends Dunk and Egg.
Amidst a royal entrance and campsite intruderling, Dunk faces a few unexpected problems. In order to compete in Ashford's tournament, Dunk must prove that he is a knight.
In this third installment of The Hedge Knight, Game of Owns turns 200 and rests on the shoulders of Dunk himself as the tournament at Ashford is now officially underway.
Egg's true identity has been revealed, and Dunk must face what is left following his crimes against the Kingdoms. Today, we end The Hedge Knight.